Tutaj rozwiązanie dla Swift 5.2
PlayerView.swift:
import AVFoundation
import UIKit
class PlayerView: UIView {
var player: AVPlayer? {
get {
return playerLayer.player
}
set {
playerLayer.player = newValue
}
}
var playerLayer: AVPlayerLayer {
return layer as! AVPlayerLayer
}
override static var layerClass: AnyClass {
return AVPlayerLayer.self
}
}
VideoPlayer.swift
import AVFoundation
import Foundation
protocol VideoPlayerDelegate {
func downloadedProgress(progress:Double)
func readyToPlay()
func didUpdateProgress(progress:Double)
func didFinishPlayItem()
func didFailPlayToEnd()
}
let videoContext: UnsafeMutableRawPointer? = nil
class VideoPlayer : NSObject {
private var assetPlayer:AVPlayer?
private var playerItem:AVPlayerItem?
private var urlAsset:AVURLAsset?
private var videoOutput:AVPlayerItemVideoOutput?
private var assetDuration:Double = 0
private var playerView:PlayerView?
private var autoRepeatPlay:Bool = true
private var autoPlay:Bool = true
var delegate:VideoPlayerDelegate?
var playerRate:Float = 1 {
didSet {
if let player = assetPlayer {
player.rate = playerRate > 0 ? playerRate : 0.0
}
}
}
var volume:Float = 1.0 {
didSet {
if let player = assetPlayer {
player.volume = volume > 0 ? volume : 0.0
}
}
}
convenience init(urlAsset:NSURL, view:PlayerView, startAutoPlay:Bool = true, repeatAfterEnd:Bool = true) {
self.init()
playerView = view
autoPlay = startAutoPlay
autoRepeatPlay = repeatAfterEnd
if let playView = playerView, let playerLayer = playView.layer as? AVPlayerLayer {
playerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
}
initialSetupWithURL(url: urlAsset)
prepareToPlay()
}
override init() {
super.init()
}
func isPlaying() -> Bool {
if let player = assetPlayer {
return player.rate > 0
} else {
return false
}
}
func seekToPosition(seconds:Float64) {
if let player = assetPlayer {
pause()
if let timeScale = player.currentItem?.asset.duration.timescale {
player.seek(to: CMTimeMakeWithSeconds(seconds, preferredTimescale: timeScale), completionHandler: { (complete) in
self.play()
})
}
}
}
func pause() {
if let player = assetPlayer {
player.pause()
}
}
func play() {
if let player = assetPlayer {
if (player.currentItem?.status == .readyToPlay) {
player.play()
player.rate = playerRate
}
}
}
func cleanUp() {
if let item = playerItem {
item.removeObserver(self, forKeyPath: "status")
item.removeObserver(self, forKeyPath: "loadedTimeRanges")
}
NotificationCenter.default.removeObserver(self)
assetPlayer = nil
playerItem = nil
urlAsset = nil
}
private func prepareToPlay() {
let keys = ["tracks"]
if let asset = urlAsset {
asset.loadValuesAsynchronously(forKeys: keys, completionHandler: {
DispatchQueue.main.async {
self.startLoading()
}
})
}
}
private func startLoading(){
var error:NSError?
guard let asset = urlAsset else {return}
let status:AVKeyValueStatus = asset.statusOfValue(forKey: "tracks", error: &error)
if status == AVKeyValueStatus.loaded {
assetDuration = CMTimeGetSeconds(asset.duration)
let videoOutputOptions = [kCVPixelBufferPixelFormatTypeKey as String : Int(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)]
videoOutput = AVPlayerItemVideoOutput(pixelBufferAttributes: videoOutputOptions)
playerItem = AVPlayerItem(asset: asset)
if let item = playerItem {
item.addObserver(self, forKeyPath: "status", options: .initial, context: videoContext)
item.addObserver(self, forKeyPath: "loadedTimeRanges", options: [.new, .old], context: videoContext)
NotificationCenter.default.addObserver(self, selector: #selector(playerItemDidReachEnd), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(didFailedToPlayToEnd), name: NSNotification.Name.AVPlayerItemFailedToPlayToEndTime, object: nil)
if let output = videoOutput {
item.add(output)
item.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithm.varispeed
assetPlayer = AVPlayer(playerItem: item)
if let player = assetPlayer {
player.rate = playerRate
}
addPeriodicalObserver()
if let playView = playerView, let layer = playView.layer as? AVPlayerLayer {
layer.player = assetPlayer
print("player created")
}
}
}
}
}
private func addPeriodicalObserver() {
let timeInterval = CMTimeMake(value: 1, timescale: 1)
if let player = assetPlayer {
player.addPeriodicTimeObserver(forInterval: timeInterval, queue: DispatchQueue.main, using: { (time) in
self.playerDidChangeTime(time: time)
})
}
}
private func playerDidChangeTime(time:CMTime) {
if let player = assetPlayer {
let timeNow = CMTimeGetSeconds(player.currentTime())
let progress = timeNow / assetDuration
delegate?.didUpdateProgress(progress: progress)
}
}
@objc private func playerItemDidReachEnd() {
delegate?.didFinishPlayItem()
if let player = assetPlayer {
player.seek(to: CMTime.zero)
if autoRepeatPlay == true {
play()
}
}
}
@objc private func didFailedToPlayToEnd() {
delegate?.didFailPlayToEnd()
}
private func playerDidChangeStatus(status:AVPlayer.Status) {
if status == .failed {
print("Failed to load video")
} else if status == .readyToPlay, let player = assetPlayer {
volume = player.volume
delegate?.readyToPlay()
if autoPlay == true && player.rate == 0.0 {
play()
}
}
}
private func moviewPlayerLoadedTimeRangeDidUpdated(ranges:Array<NSValue>) {
var maximum:TimeInterval = 0
for value in ranges {
let range:CMTimeRange = value.timeRangeValue
let currentLoadedTimeRange = CMTimeGetSeconds(range.start) + CMTimeGetSeconds(range.duration)
if currentLoadedTimeRange > maximum {
maximum = currentLoadedTimeRange
}
}
let progress:Double = assetDuration == 0 ? 0.0 : Double(maximum) / assetDuration
delegate?.downloadedProgress(progress: progress)
}
deinit {
cleanUp()
}
private func initialSetupWithURL(url:NSURL) {
let options = [AVURLAssetPreferPreciseDurationAndTimingKey : true]
urlAsset = AVURLAsset(url: url as URL, options: options)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if context == videoContext {
if let key = keyPath {
if key == "status", let player = assetPlayer {
playerDidChangeStatus(status: player.status)
} else if key == "loadedTimeRanges", let item = playerItem {
moviewPlayerLoadedTimeRangeDidUpdated(ranges: item.loadedTimeRanges)
}
}
}
}
}
Stosowanie:
private var playerView: PlayerView = PlayerView()
private var videoPlayer:VideoPlayer?
a wewnątrz viewDidLoad()
:
view.addSubview(playerView)
preparePlayer()
// set Constraints (if you do it purely in code)
playerView.translatesAutoresizingMaskIntoConstraints = false
playerView.topAnchor.constraint(equalTo: view.topAnchor, constant: 10.0).isActive = true
playerView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 10.0).isActive = true
playerView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -10.0).isActive = true
playerView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 10.0).isActive = true
private func preparePlayer() {
if let filePath = Bundle.main.path(forResource: "my video", ofType: "mp4") {
let fileURL = NSURL(fileURLWithPath: filePath)
videoPlayer = VideoPlayer(urlAsset: fileURL, view: playerView)
if let player = videoPlayer {
player.playerRate = 0.67
}
}
}